That part sounds really good! And if the Sword are capable of making stuff like that, why not find a way for it to work within the rest of the album? Maybe next time. But as mentioned before, Magic Sword are students of this game the undoubtedly ’80s synths are catchy but certainly not the danceable 808 sounds employed by Daft Punk a comparison the band get, but admittedly one that is more an aesthetic comparison rather than an audible one. Then, after final track "(The Night Sky Cried) Tears of Fire" fades out, we get the album's one and only left turn: A minute or so of legitimately creepy Goblin-sounding gothy synth. Magic Sword’s strategy is similar, and no less fun. Gwar has long disguised their marketing degrees behind alien costumes Nation of Ulysses entertainingly remained in political character during interviews. None of it is awful, and some of the soloing is truly impressive, but it's tough to figure out why this album needs to exist at all. In performance, they remain masked and cloaked. Instead, the album just pounds on and on and on, feeling much longer than its 48 minutes. We get a few stylistic switchups, but none of them go far enough- the approaching-thrash speed of "Astraea's Dream" and the vaguely ZZ Top blues throb of "Lawless Lands" don't exactly qualify as bold reinventions. Even on the instrumental tracks here, you barely miss the vocals, since the other stuff sticks so closely to what came before. The Sword's songs seem to follow the same basic blueprint: Opening-riff trudge, part where Cronise sings about magic, solo, more crunching, more magic, another solo. On Warp Riders, that same approach seems overly compressed and washed out, the riffs themselves just not connecting as hard even though the band is playing them the same way they always have.īut then, maybe that sameness is the problem. But as a producer, Cronise was actually way more attuned to the Camaro-ready riff-rock that the Sword does best. Clash your hero band with the squads of other players in the player vs player (pvp) arena and become a champion in this game. You need to gather your squad of heroes and fight with the army of the Dark Lord. For Warp Riders, the band has recruited Matt Bayles, who has two of the past decade's greatest and most influential underground-metal landmarks, Isis' Oceanic and Mastodon's Leviathan, on his résumé. 2 days ago &0183 &32 Raid Heroes: Sword and Magic - Awesome RPG game with many upgrades and raid events. On those first two albums, Cronise himself served as producer. The 2008 follow-up, Gods of the Earth, had a bit of that same punch, too, but that unceasingly trad sound feels a bit tapped-out on Warp Riders. But their 2006 debut album, Age of Winters, pulled all its time-tested tricks with assurance and teeth, vrooming from one Sabbath-style stomp-riff to the next at exactly the right moment. Of course, this whole thing is nothing new, and the Sword have barely altered their crunch-rock one bit over three albums.
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